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Dark ro force
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This expertise is a must for any Jedi whether Dark, Light, or Grey. On paper this may not seem like much, however, when you get onto the battlefield and are fighting higher level mobs, you will appreciate the usefulness of this expertise point.įollowing on from Stance Sabre Block is Improved Sabre Block which increases the Jedi's chances of deflecting attacks by 8% per point spent (maximum being three) leading to a total of 34% chance to block when topped on top of Stance Sabre Block. With the expertise point, Stance Sabre Block this chance to deflect attacks from ranged weapons is increased by 10%. As level 26, a skill is received entitled Sabre Block which increases your parry skill for a period of time deflecting incoming attacks away from your person. The next skill is absolutely imperative for a Jedi to require as soon as possible. With the four points spent in Exacting Strikes, this will increase the number by 8% allowing the damage to raise to 1080 which could be the difference between killing a creature before it kills you while waiting for your next attack to re-charge. Let's say your character deals a nice whole number of 1000 during a sweep attack. Although once again seeming like a trivial amount of damage, Strikes becomes one of your most useful melee skills as you progress up the ranks. Although this may not seem like much, it is vital that you spend the maximum four expertise points in this because the higher the chance of you receiving no damage per hit, means the longer you stay alive and the more you can kill.įollowing Alacrity players should train up Exacting Strikes which increase a player's Sweep damage by up to 2% per point.

dark ro force

The first skill which you need to train up is Alacrity which increases the chance that blows will glance off you by 2%. Now the ]] has several useful skills within it and they must be properly utilized for your character to be a killing machine! If you wish to survive in the big bad world, it is imperative that you spend several expertise points in the general branch of the expertise tree, not doing so will result in your character visiting the re-spawn rooms, ALOT. So you have your very very basic template for becoming a Jedi, let's move forward. Mind Trick 1: A skill that allows your character to confuse an enemy causing them to forget you as a threat. Sweep 1: A 360 degree area of effect attack By level ten you will have the following skills:įocus 1: The Dark Jedi's basic stance improving your combat attributesįorce Spark: The first level to force lightningįorce Throw: Your character throws the melee weapon you have equipped then uses the force to return it to themĬentre of Being: The Light Jedi's basic stance improving defensive attributes This gives you a basic template for your character having increased damage, and being harder to kill due to more health.ĭo not forget that although you haven't yet received any skills from your expertise tree, you will have a number of base skills from levelling up your profession. With your first four expertise points, I would advise placing them with two in constitution and two in strength. Stamina: Action is increased by 25 per point spentĪgility: Increases the chance at which a player can evade and block attacksĪs you can see all areas of these are useful to a player, however you need to ensure that when spending your expertise points, that you could possibly use them elsewhere to have a greater impact on your character. Strength: Increases the maximum possible damage a player can deal with a melee weaponĬonstitution: Health is increased by 25 per point spent Without knowledge of how the expertise tree works, it is very hard to be able to make an informed decision on how your player can be most effective. You'll start off with an Apprentice Robe and a Jedi's starter weapon, neither of which are especially powerful, but they will allow you to progress to a level where you'll be able to gain items of higher ability. Becoming a powerful Dark Jedi takes time and patience if you wish to be a strong damage dealer.

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When you first enter the world of Star Wars Galaxies it is important to remember that you can't jump into the boots of Darth Vader straight away. In this article, I shall be focusing on a strong template for a Jedi that chooses to go down the path of the Dark Side. Grey Side - Your general tree allowing you to add skills such as Sabre Block, Cloak and so onĭark Side - Used primarily as Damage dealers Every two levels (past level 10) you will receive an expertise point which you can spend in the expertise tab. When gaining levels in your Jedi profession, it is important to keep in mind what kind of role you wish to play within the game of Star Wars Galaxies and how you want to exist as a Jedi.

Dark ro force